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- Fred Tepper (FWTep@ix.netcom.com) wrote:
- : In <3j9nvd$gd@newsbf02.news.aol.com> mcpeepers@aol.com (MCPEEPERS) writes:
-
- : >
- : >Hi folks.
- : >I wonder why everyone is jumping ship?
- : [SNIP SNIP]
- : >the price, the Amiga, now more than ever, is the only way to go.
- : >
- : >Any comments?
- : >
-
- : Quality doesn't matter if the job doesn't get done. People aren't
- : neccessarily jumping ship because they don't like the Amiga or it doesn't
- : have the quality, its more a matter of being able to meet deadlines. NO
- : ONE can agree on what the best machine is-- "I hate the Amiga" "I hate
- : PCs" "I hate Macs"--that's all we ever hear. What people DO agree on
- : (generally) is that they like Lightwave. For this reason, they like
- : working on a machine that makes it shine, which the PC now does.
-
-
- I met my deadlines last week and will meet deadlines that I have next
- week. Just because a faster machine is available, doesn't mean that all of
- a sudden I can't meet deadlines. LightWave still shines on my Amiga; as
- do the other applications that I have sunk a lot of money into.
-
-
-
- : Also, remember, it's not just rendering that the PC does faster;
- : it's screen redraw too. This comes in MIGHTY handy when you are doing a
- : wireframe preview, and as we all know, the more previews you do, the more
- : chance you have of refining your animation and doing better QUALITY work.
- : People here have commented that they like the badlands and galactic
- : wave shots that we (Amblin Imaging) did for Star Trek:Voyager. Well, those
- : shots, if rendered on one Amiga (accelerated) would have taken just over 2
- : years to render. Obviously if we had to use Amigas for it we would have
- : had it run on more than one, but why not just spend less money on 1 DEC
- : Alpha? It's MUCH easier to take care of one single machine than a farm of
- : 16-20 Amigas (the Alpha's rough equivalent). Here's another example of how
- : the PC can help: Grant Boucher just finished a shot with a little over 1
- : million polygons! Now think of your Amiga...I'll wait...how long do you
- : think it would take it to do a wireframe preview of that?
-
-
-
- It isn't hard to bring any machine to its knees with 3D. I'll bet that
- you or Grant could concieve a scene that would take 2 years to render on
- your Alpha network. More power just lets you do those things that you
- wouldn't dare do with lesser capability. Part of the art of 3D is
- optimizing the heck out of a scene to get that finished professional look
- at rendering times that are tolerable.
-
- When I started my business, I competed against companies that were and
- still are SGI based, much faster than my lowly Amiga. I took some of their
- business, not because I rendered faster, but because my work was better.
- I'm not Amblin nor do I have their budget. Given $40,000, I'd opt for a
- couple of Alphas, over an Amiga render farm, too. But how many independant
- animators are able to justify the cost and pay for the migration? Maybe
- more than I know. But my guess is that most are jumping to the PC which to
- me doesn't make sense. I'll explain.
-
- Productivity is an issue. A faster machine would allow me to take on more
- work and still get it done on schedule, that's sort of obvious. But there
- is a point of dimimishing return when deciding when to migrate. Migrating
- completely to a PC would cost on the order of $6000.00 (I priced it out
- several times) to get a system functioning at a comparable level as my
- current Amiga system. I'd end up with a system barely three times faster
- than what I have (I ran some benchmarks with Imagine and Real3D which are
- both out for the PC at this time). It's not worth it, especially when I
- have the ability to distribute rendering between two machines. Thus the
- Pentium loses more ground. Then, how do I edit video? I now have to buy
- video editing software and hardware at outrageous prices to replace the
- Toaster, because I I do have to edit a lot of my animations to video.
-
- An Alpha with software and periperal hardware (since I'm dumping the
- Amiga, I'll need a PC PAR for output and some other hardware/software for
- video editing) will cost anywhere from $12,000 to $40,000! Sure, I get a
- lot faster rendering, but at what cost?
-
- OK, I keep the Amiga for the Toaster and PAR, I buy an modest Alpha and
- get 10 times faster rendering, I'll still spend $10,000 plus for hardware
- and software, $12,000 plus for a high end system. Yeah, to get the
- speedup, it only makes sense to go with an Alpha. Or try to find an Amiga
- render farm with 10 t0 20 machines for the same price (Is Amblin looking
- to dump their 40 Amiga render farm for say... $5000.00 ?)
-
- : So you see, it really does help to keep up with technology.
-
- When you have the budget and business, sure it does. Next year, I'm sure
- that Amblin will have the newest and fastest machines and Grant Boucher
- will be doing wireframe previews of scenes with 10,000,000 polys. I'll be
- growing and will still be competing with "the other guys" here, probably
- still on my modest 2 Amiga render farm.
-
- My objection is the attitude that somehow, just because LightWave is going
- to run on a PC, that I have to migrate. Will I have to migrate again when
- LightWave is released on the PowerPC? What about the next generatoin MIPS
- or RISC systems? Will I have to dump my PC render farm or my Alpha to go
- with these? Where does it stop? Why can't I just keep on plugging away,
- drooling over Amblin's stuff while I make my 1,000,000 th flying logo.
-
- How many people have Amblin's budget or client's??? How many of us make
- our living churning out 3D logos and the occasional fun project?
-
- Ooooops where does time go, my 10 frame wireframe preview is finally
- done! I only started it 6 months ago :)
-
- --
- David
-
- David M. Ingebretsen *** Binary Illusions / 3D Physics ***
- dingebre@xmission.xmission.com *** Animation and more ***
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